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Front & Center Audience Awards

In partnership with Screenvision to celebrate the coming movie awards season, we teamed up to deliver an engaging voting campaign, for in-theater audiences, during Screenvision’s ‘Front and Center’ preshow. This campaign would incorporate both live and digital activations to build a deeper cinematic experience.

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Banjo Kazooie Wows Crowds at SXSW Gaming Awards

Following last year’s overwhelmingly successful opening performance at the 2014 SXSW Gaming Awards, the Gaming Awards team came to Audience Entertainment and challenged us to once again create a high-energy, interactive game that would generate buzz and increase audience excitement prior to the show.

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SXSW Gaming Awards 2014

The producers of the first ever, South By Southwest Gaming Awards presented Audience Entertainment with the opportunity to develop a group gaming experience that would be a part of the opening ceremonies for the awards show.

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NE-YO Times Square Reveal

Audience Entertainment collaborated with multi-platinum, Grammy Award winning artist, NE-YO, to create a first-of-its-kind interactive, big screen event in Times Square, to exclusively reveal a sneak peek of his latest video “She Knows.”

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Opel Portugal Campaign

German automaker Opel wanted to promote its media campaign in Portugal. Their goal was to use an interactive platform that would not only speak to the appeal of the brand but also provide a tacit example of the Opel driving experience.

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Sony Xperia ion Campaign

Sony prides itself on providing high-quality entertainment across platforms, and for the 2012 launch of the Sony Xperia ion, they wanted a message which would merge the richness of HD quality with the mobile screen.

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Nokia Lumia 900 Campaign

For the 2012 launch of the Nokia Lumia 900, Nokia hoped to establish their Windows-based phone as a unique platform in the smartphone race. The challenge was then to create a campaign that was visually distinct and attractive to users.

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Red Bull China Corp Event

In May 2011, Red Bull China, hoping to stimulate audience engagement during a promotional nightlife event, contacted Ogilvy for a solution. Ogilvy and Audience Entertainment, in turn, looked to bring the crowd together in ways that could compliment the Red Bull Brand.

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Orange at Lyon Festival of Lights

French telecommunications company Orange wanted a way to express the possibilities of connectivity and to galvanize the crowd of 20,000 people at the 2009 Lyon Festival of Lights for their fundraising efforts with the European Autism Foundation. Their goal was to create an experience that would encapsulate the idea that “together we can do more”.

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Turkcell Cinema Campaign, Turkey

In September of 2010, Turkcell the leading mobile phone operator in Turkey wanted to bring an interactive experience to audience while promoting their 3G services and the connectivity their platform offered.

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Interactive Cosmote Campaign opens BonJovi Concert

Greek mobile carrier Cosmote sought to bring the experience of mobile and music to a crowd Bon Jovi fans. They turned to Audience Entertainment to create this connective experience.

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Samsung Galaxy SIII Cinema Game

In June 2012, Samsung launched the biggest cinema advertising campaign ever across the United States. We created a first-of-it's-kind Stereoscopic 3D Game to promote the tap to share feature of the new Samsung Galaxy SIII.

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VW R Series Launch Event, Volkswagen China

In the summer of 2012 Audience Entertainment, in partnership with Ogilvy Digital Labs China, delivered a crowd-controlled driving game to support the launch of the VW Golf and Sirocco R-Series models at a ViP event in Shanghai.

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AquaDuck, Disney Cruise Lines

AquaDuck was the first nation-wide campaign of it’s kind and ran as part of the NCM FirstLook pre-feature programming and a promotion for Disney Cruises Lines

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